Ahri Standard

Mid

The standard Ahri build for carrying games hard. While Luden's is great if you're snowballing against a team of all squishies, Liandry's damage amp against tankier foes allows you to carry hard in team fights, instead of relegating yourself to being strictly a backline assassin. You'll still have plenty of damage to burst down enemy carries, especially if you keep up Mejai's stacks. 

Optional items:

Everfrost works if your team is loaded on damage and you just want extra utility for setting up picks, or if you need to deal with pesky, mobile opponents that may otherwise dodge your charm.

If the enemy team has champs that make it hard to reliably survive and keep up stacks, you can swap out Mejai's for Zhonya's or Banshee's when appropriate. 


Author - Ledo

Dorans Ring
18 Ability Power
90 Health

RestorationRestore Mana every second. If you cant gain Mana, regenerate Health instead.Attacks deal additional damage to minions.

Health Potion


Active - Consume: Drink the potion to restore 120 Health over 15 seconds.

You may carry up to 5 Health Potions.

Core

Flex

Liandrys Anguish
70 Ability Power
300 Health

Torment
Dealing damage with Abilities causes enemies to burn.

Suffering
For each second in combat with enemy champions, gain increased damage.

Ludens Companion
80 Ability Power
600 Mana
20 Ability Haste

Load
Gain a Shot Charge every few seconds.

Fire
Damaging Abilities consume all Shot Charges to deal an additional magic damage to the target and one additional nearby target per charge. If there are insufficient targets in range, for each remaining shot, repeat the damage on the primary target.

Sorcerers Shoes
20 Magic Penetration
55 Move Speed

Everfrost
80 Ability Power
500 Health
600 Mana
20 Ability Haste



ACTIVE (0s)
Glaciate
Deal damage in a cone, Slowing enemies hit. Enemies at the center of the cone are Rooted instead.

Shadowflame
100 Ability Power
10 Magic Penetration

Cinderbloom
Magic damage and true damage critically strikes low Health enemies.

Zhonyas Hourglass
80 Ability Power
50 Armor

Time Stop
Enter Stasis for 2.5 seconds.

Mejais Soulstealer
20 Ability Power
100 Health

GloryKills and Assists grant stacks, gain Ability Power per stack. Lose some stacks on death.Gain Move Speed if you have at least 10 stacks.

Void Staff
65 Ability Power
40% Magic Penetration

Rabadons Deathcap
70 Ability Power

Magical Opus
Increases your total Ability Power by 35%.

Electrocute
Taste of Blood
Eyeball Collection
Ultimate Hunter
Manaflowband
Trancendance
Attack Speed
Adaptive Force
Health

Core

Flex

Flash
Teleport
Ignite
Cleanse